Examples of the evolution of 2D concepts into 3D pre-visualization & early asset creation to final in-game sets
2D set concept art for Counterspy
Early 3D visual prototyping in SketchUp
3D environmental modeling & texturing in Maya, lit in Unity
Visual stylization for defining rendering style of lighting, shading & vfx
3D kit bash set designs in Unity (in collaboration with Bob Archibald)
3D set modeling, texturing, lighting & dressing (in collaboration with Bob Archibald)